For Sa by default the thorns do not return. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. This is done through 2 weapons with 10% reduced each, 25% reduced on Window of Opportunity passive cluster, and a. on Aug 17, 2023, 2:26:07 AM. ninja • 6 mo. And for some unkwon reason on the left of the enemies seems. ago. 6. Quote this Post. After the assassin nerf poisons do not get bonus damage from hitting faster. In order to get our. and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. Poison Molten Strike. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. 3. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it. Also is shield crush now just bis with the vengeant cascade nerf . After dealing with Eater Exarch, we can optimize our setup further with Eldritch Implicits, Vengeant Cascade, and the Weapon Crucible tree. Have you tested Vengeant Cascade with it? Will it add damage to a single target? Also Innervate support proc only from Herald of Ice? thx. Also is shield crush now just bis with the vengeant cascade nerf . Yeah but that's not needed, if they were to do skill balance change atm it would probably have been 25% nerf on the top used skills, not buffs (most skills objectively don't need numerical buffs, the. Flameblast totems used to be very meta several years ago, but they have mostly been a niche build for the past few years. vengeant cascade is op in the current state. Hello. I believe that the arrow portion of ice shot that originaites from sniper's mark will not shotgun but the explosion portion will. Anointment GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. (25-35)% increased Projectile Damage. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. However, league only unique,. 2. Wish it showed helmet enchants as well :. Galvantic Arrow, Barrage support, Awakened Arrow Nova; Gives you 11 arrows (excluding any other sources of arrows you might have). It's just a bit too good right now. Curious because i'm not even using a meta build but a personal creation. ago. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. Our goal for the prefixes is: Damage Penetrates 15-16% Fire Resistance (Deafening Essence of Rage) +1 Level of Socketed Gems. Sabo lost a shit ton of support for Seismic. It wouldn't be that special by itself, but there are going to be changes to how the returning works. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. Returning Projectiles have 150% increased Speed: Other anointments. Technically this is still useful on an. Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. PSA: new return breaks tornado shot. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. [3. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 70% less on a level one support gem, where that is the only stat that can scale. Preferably a ranger build (PF/Deadeye/Raider. Some version of vengeant cascade splitting steel or some version of exploding totems. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). It is a pretty small sample size but it seems to double your DPS as advertised, and I theorize in Lancing Steel's case it might actually do more than that as more projectiles might hit on the return than on the first fire, projectile speed also. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. Maim fossil craft for chests is now gone, this might mean re-evaluating the choice of supports for SST, the other change to Point blank losing some damage and finally some shaper/elder rolls mainly the Ele as extra. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. The Kinetic Blast projectile creates explosions not like 3. Here are a few key takeaways from Path of Exile Patch 3. Path of Exile - лучшая бесплатная игра в жанре Action RPG. 0:00 Intro. Posted by yankuch on Apr 4, 2023, 6:09:27 PM. I also decided to move the leveling to PoB so there are new skill sets for leveling and new item set for leveling. They actually can hit the same target twice, but they won't return if they pierce, so I don't think it's very relevant here. To be honest, I didn’t know the specific build I wanted to make before making a new build. vengeant cascade requires a target to return (and exhaustion of normal projectile mechanics--pierce, chain, fork). It increases your already good clear speed and also provides a. Posted byThis Support works like how Vengeant Cascade used to, causing Projectiles to return when reaching the end of their flight. Projectiles are fired in random directions Too much of something is bad enough; too much of nothing is just as tough. Quote this Post. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Anything that changes the angle on the arrow on single target is bad. Some skills can shotgun even with multiple projectiles, but those are. Vengeant cascade on shrapnel ballista might mean 20 stacks of poison per shot per totem with pierce. All online resources I found point to that receipe. Min. I think Vengeant Cascade will receive a slight nerf but will still be top at the high end. Which is weird nerf to nimis / makes it worse than vengeant cascade. This is a bit of currency sink btw. Posted byNimis. Projectiles Return to you. It looks like Spark + Nimis interaction was fixed this league so Vengeant Cascade probably wouldn't work even if it did impact spells. Vengeant Cascade will basically never be a way to improve single target damage due to it being a hit effect like pierce/fork/chain. 21 splitting steel champ with vengeant cascade because the more multiplier per projectile went down from 100% to 32. Splitting Steel Bug. Siege ballista crucible notable is a nerf and bricks build. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. 5. Obviously the annoint opportunity cost is a million times lower though. Attack projectiles return to you from hitting final target. Result. Unless there is an enemy to hit with no chains remaining the projectiles won't return. I have annointed Vengeant Cascade so these return and pass through the boss. But frost blades has the advantage of it's projectiles being full damage instead of 75%. But I honestly wanted to try to change to Lighning arrow from TS because of the vengeant cascade annoint, could be fun. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Only time they do more damage is in mid range. 21 PoE Crucible LeaguePoB : No PoB because I need to make this concept into an actual build fir. People who wanted this nerf dont realise that this will drastically decrease the availability of already scarce good timeless jewels. No, it will not get nerfed. ago. There proberly stil is some really strong builds among them thoug, just going under the radar. Now projectiles reach maximum distance. Before projectiles would reach maximum distance and then come back maximum distance again, returning to your location. It gives - 15% increased Projectile Speed. 0. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. 20 because 3. S. LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the. Maybe delirium herald stacker, but that wasn't as visually pleasing as VC, just straight up broken. Whoever recommended vengeant cascade, is an MVP. The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. We've had "attack projectiles return" since. Vengeant Cascade is used in pretty much every projectile build. 107. Nimis has the (dis)advantage of not needing to aim. This reflected damage deals damage in -a huge. Losing vengeant cascade hurts, but LA is still league start-able. Still should be pretty powerful but were losing a support on most builds to get that in + have to level it up im sure to. For more average bow builds, it's pretty much required to be able to take on end-game content, otherwise the damage is too low. Acquisition. 21 we got +2 arrow and Vengeant Cascade. Forum Index » Gameplay Help. Melee's not dead. Due to pconc nerfs and me never rly liking the skill I switched leveling setup to Toxic Rain. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Feel free to discuss mods,. Could have something to do with that. Toxic Rain (either selfcast or ballistas) Have good clear good dmg good sustain good tankiness good speed. It's only OP if you already have a super-powerful bow build. 2nd demo video for my Lightning Strike Raider in 3. 2x for vengeant cascade and 3x for curtain call. 22, however, this has had minimal impact on the meta. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Do you think vengeant cascade anoint or the 20% qual anomalous faster projectiles 60% return will work for skele mages? If so, that is a crazy buff. Marking the mastery and you get a list telling that right now. . Looking for a build that utilizes Vengeant Cascade since that looks pretty damn fun right now. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. The Kinetic Blast projectile creates explosions not like 3. 46% of players are using Kaom’s Spirit for Rage Generation for Berserk. Boom! Doubled hits. Other things you are missing: At least 5 levels (you are level 90 and this is a very point-intensive build). 77% Deadeye and 14% Raider. I think instead of the impending nerf to it that projectiles returning should be treated like chance to deal double damage. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Hey ya'll ! Wanted to share with u guys a tips on getting huge DPS using any bow skills ! :) // How Hydro + Vengeant Cascade Works? //1. anointで取れるVengeant Cascadeを使えばprojectile attackは全部帰ってくる パッチノートのprojectile returnについての部分はネイティブの人達も解釈に困ってた 自分もよくわかってないけど、3. i'll probably just. Chain / extra projectiles should be obvious enough. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. Will it be as good without Vengeant Cascade? We've got to assume that anointment is getting nuked from orbit. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Yeah what the heck. Sadism Support. Destroying a T15 with a 8-lane Blight ! Lightning Strike with Vengeant Cascade and Ancestral C. "Vengeant Cascade Fury valve combo question. Wanted. I still can't believe they let it go through like that. Requires a Melee Weapon. Yo guys, I really feel like with the addition of vengeant cascade, deadeye became a viable class for frost blades. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. Newb here, dying instantly in T1 maps. I hope they don't kill the interaction. It's just a bit too good right now. Projectiles return by itself looks cool, I would not remove it from the game, but it can be made optional for certain builds. Do you remember playing with Nerf Guns? You can bring back all the nostalgia of the projectile toy at Vancouver Blaster Brawls . + Really good clear speed (because of Master Toxicist poison proliferation and Scourge Arrow coverage) + 200% + increased movement speed. Lightning Strike is a melee strike attack. 22) it is kind of like in Sanctum again. Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. ยูนิค, สร้อย. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. I was with you for the price part, but comparing the shorty to the frenzy is nonsensical. Vengeant Cascade is absolutely bonkers in 3. While vengeance cascade nerf was expected, it turned out to be boring. 21. The skill in question requires two golden oils and one amber oil. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. Vengeant Cascade. Vengeant Cascade double hit also still works. First impressions: This notable is nothing special. Skill functions and interactions. Vengeant Cascade needs to hit a mob to return, this returns no matter what. 70% less on a level one support gem, where that is the only stat that can scale. This Notable Passive Skill offers a unique mechanic that can greatly enhance projectile-based attack builds. So if you can have 6 lights it'll give back 3. Vengeant Cascade is essentially mandatory for bow builds. Got the oils ready, got a lead sprinkler with the additional str stack node. 1. . Note that this is no longer relevant due to the mechanical changes in 3. Whoever recommended vengeant cascade, is an MVP. Cascade is just double damage for vanilla projectiles (ele hit/la/ice shot on single-target). " Previously the node required you to hit something to proc the return behavior. The distance you aimed at initially will determine how far back the projectile returns. Deception Orb — Gives the enemy team “Paranoia” making it difficult to see for them. . If you play closed maps (anything with walls), you can get by on much less. 21 league, we were introduced with the mod"Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration"This mod is available in One-handed melee weapon, Two-handed melee weapon, and Shield. ago. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. " Instead, it now provides "Returning. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. -temporal chains went from 40% slower expiration of poisons to 25% slower. • 4 yr. pob [updated from last video]: does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. And yep, volcanic fissure/vengeant cascade is def a go. This change benefits nobody except the people solo grinding these. Balance changes coming to Warriors and Field Items. Also, RIP that build with no crucible trees and the probable VC nerf. vengeant cascade is an anoint only notable that makes attack projectiles return to you. 1 - 1/1. Without Crucible it gets -500k from total DPS according to Pob. I wouldnt do an attack skill with nimis because you can just use vengeant cascade annoint instead. Placing the orb right behind the target (don't need to be too precise, the unit size of the orb is generous) will return the fired projectiles and they'll hit the target a second time. 22? Will it help skills with low projectile speed return more consistently and provide more returning projectiles without needing to have a high proj speed to start? Or does it make projectiles that are already returning just fly further behind you, thereby improving clear speed?Also is shield crush now just bis with the vengeant cascade nerf . Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. It will make projectiles split out in a circle and with Vengeant Cascade all projectiles return to the source (you or your totem). You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. Only shows Tranquility. For example - Kinetic Blast. Beautiful-Grass-6630. Historic Quant/rarity WILL be reverted. Wondering if the Vengeant Cascade is worth it on Frost Blade?Saqawal's Twister has been buffed due to a new source of reduced duration on the weapon crucible tree! It is now possible to hit 99% reduced duration (previous max was 85%; technically 105% is possible now but that does nothing). This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. It can hit same target twice. Vengeant Cascade was carrying a very weak archetype - that's why most people started using bows etc again - because VC actually made it viable for many people. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. S. Member. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. Hasta anyone tried Vengeant Cascade + fury valve lightning strike, i've read that several projectiles can hit the same target with a setup like that, but can't confirm atm because im out of town. all in all its still amazing build in 3. Tested with vengeant cascade in std. Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. You don't "need" to use Barrage. Report. Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Return. but unless they stealth nerf power siphon I dont really have many doubts. 13 version of harvest WILL be added back in game. Although Spell Cascade Support cannot support Totem, Trap, or Mine skills, it does work with Triggered skills like Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. Especially in this setup with barrage and totems. Supported Skills now deal 40-31% less Damage (previously 40-21%). What is the use case for Vengeant Cascade since it's nerf in 3. Wanted to play it last league but i didn't want to level up another character lol. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. Huge undocumented nerf to Nimis KB. Item: Armageddon Twirl. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Volcanic Fissure Melee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. Vast majority of people playing it are using chain from deadeye. Fury Valve also works with the "Kineticism" Keystone. Vengeant Cascade is a Notable Passive Skill in Path of Exile and has gained significant attention and discussion within the community. People are going crazy about the vengeant cascade nerf but before it LA/TS were god tier build to farm legion so. And this is the 4th league in a row of net nerfs, for a damn useless niche build not even in the charts. Tornado Shot is the same as before. Quote this Post. Split projectiles flying. Going Occultist for clear speed and POPS or Scion to get the deadeye tailwind zoom modes and more skill points = more INT on tree or clusters. Might not be top tier, but it should still be like B+ tier. P. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. They can hit twice and apply 2 poisons. Tornado Shot is the same as before. Instead of searching for a million different combos of mods, set max elemental DPS to 0, and play around with the flat damage and attack speed values on. ) Currently doesn't work with GMP tho so you're. Additionally, Perfect Crime basically died. Reply Highwaymantechforcer. I'd swap to either panopticon if youre sticking with tornado shot, or vengeant cascade if you swap to lightning arrow for amulet annoint. Pistol round Shorty/Classic are more similar since most have 100 health. In addition, I decided it was time. I followed Pals' TR Ballista build and after a week liquidated my gear and got back approximately 16 divs and another 9 divs worth of chaos. As expected, since this data set isn't normalised, Clear Oils are seeing the most use. 95% less damage. all in all its still amazing build in 3. For the record I don't think they will nerf it either I was just regurgitating that meme, it would definitely be extremely stupid to nerf one of the few fun things to come from this league mechanic, especially when people are investing this much. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. ago. ago. Seismic Trap Trap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8. DO NOT use Vengeant with Tornado Shot and Caustic Arrow, you. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Indigo Oil. Historic Quant/rarity WILL be reverted. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. That being said projectiles returning is always the last step so chain would not work again after a return. Man, ranged poison got multiple changes in a patch with barely any changes: -vengeant cascade annoint removed, support added at -70% dmg so we lose a support for this probably. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Join. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. 5 seconds before it goes into its second form. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. 21 made this build double in fun - the new Vengeant Cascade annoint is completely broken and insanely fun. Vengeance cascade Blood Notch Impending doom Cooldown passives and mods Cluster jewel notable stacking Dps golems Spectre levels Poison Ice and fire trap Righteous fire Boneshatter Energy blades Energy shield Mind over matter Not all of this stuff is op, just a guess. Hey guys, here is vengeant cascade lightning strike raider build. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. . Pathfinder. Only one projectile behavior can be applied each time a projectile hits a target. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. That's so awesome to. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. One last thing to consider, vengeant cascade will be dead at the end of the league. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. Weapon range increases the area of this attack. The result is a well-balanced ranged. In 3. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Huge undocumented nerf to Nimis KB. (The nerf is on the price that is higher now) -Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. Reply. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. You lost 20% CDR, and need an extra notable to pick it up. Disappointing to hear Vengeant Cascade seems to be useless for this build though. At level 20 with 50 quality, this gem gives 100% more damage, 35% AOE, and 40% less attack speed. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. Lightning Arrow Skill Mechanics. Maybe Molten Strike if Vengeant Cascade survives? Explosive Arrow Ballista Champion is probably a solid choice if VC gets nerfed. . Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe i guess BOTH nimis and vengeant cascade dead for exploding projectiles. + 100% spell suppression. Seismic is way, way worse this league. Trying to make up for it I've heard here and there people talking about vengeant cascade and tornado (to replace hydrosphere?) which could help with dmg. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. So your filter combo probably has no one using them. I think that you could get some nasty wallbouncing action. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness. Im looking for a class build based on my preferences. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Unexpected nerf to totems, especially spell totems. It doesn't matter if it's one projectile or. This plus Vengeant Cascade is why this build exists You have 90% chance to poison. Indigo Oil. This also helps immensly with clear. 21. What do we think about vengeant cascade? would it be worth taking? Posted by Logzforlife on Apr 3, 2023, 5:24:36 PM. First we need to understand how to abuse vengeant cascade in single target setups. Since PoB already calculates your mines per second, the multiplier should be 6x. Tested myself at 160% all the projectile returns but visually they disappear before hitting the target. At close range you will lose damage compared to no point blank and point blank and at long range you will lose dps compared to no far shot or far shot. Each spore pod deals chaos. Reply. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. " It's pretty much dead node without returning projectiles support. + Pretty good bossing with ballistas. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Roll a diamond flask with crit chance during use and drop the mana flask. Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others).